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Constantine -4CD- Pc Game - [101] - Mod



To Bethesda for this game, and to the Nexus Staff.nortond1 - Voicing Little Toe.Sarah Wheatley - Voicing Officer Gloria Mack.Redleader327 - Voicing Paladin Bishop and Allen Mack (Non-Overseer variant).Kinsmarck - Voicing Paladin Berrings and Tuck Johnson.SilentUschi - Voicing Karen Johnson.Aptumity - Voicing Noah Williams, Tom Holden, and Lewis.Violita - Voicing Mary Holden.Murmaiderx - Creating a Russian Translation for the NPCs Re-Loaded Patch.


After spending 800 hard-earned Microsoft points to download The Pitt expansion for Fallout 3, you'll be able to access this whole new mini-adventure from within the confines of Fallout 3's main quest. As long as you have a save -- any save -- that is in between your initial exiting of Vault 101 and your final quest at the Jefferson Memorial, you'll be eligible to undertake The Pitt expansion. Thankfully, even if you don't have a usable save, it's easy enough to get to a point in the game where you can take advantage of the expansion. Simply start a new file, leave Vault 101, and voila. You'll be good to go.




Constantine -4CD- Pc Game - [101] - Mod




Threats flanking or approaching from behind can be harder to detect when alone. Thankfully, Fallout 3 allows the player to team up with NPCs. This makes traveling safer and has many other benefits like companionship and interesting dialogue in both video game storytelling and gameplay.


For fans to save him they must follow a specific set of actions, otherwise, he'll be found dead. Among the roster of Fallout 3 companions it's unclear if Maclaren holds any value in terms of moment-to-moment gameplay, but saving him is a moral and empathetic victory worth striving for.


The player can discover him within Vault 87, locked in a cell reserved for experiments, from which they can free him. Fawkes, as one would expect, has some of the highest stats in the game for a companion, including the best carrying capacity. He is also a force to be reckoned with, as he wields a devastating Gatling laser for ranged attacks and a mighty sledgehammer for close quarters.


Everyone's favorite wasteland rascal is a staple in all Fallout games, although each title features a different dog that simply happens to go by the same name. Regardless, this jovial pup is pleasant to have around and can be immensely helpful. If the player rescues him from attacking bandits in the scrapyard south of Minefield, he will remain eternally loyal to the player and follow them regardless of Karma or other companions being present.


In combat, his bites exceed his barks, and because he is listed as "essential" in the game's files he cannot be killed. He will also growl to warn the Lone Wanderer of incoming enemies and can fetch loot through locked doors and containers, making him versatile, cute, and frankly overpowered.


Reyadh is a writer of fantasy, horror, and science fiction who loves to play video games full of monsters and magic. When he's not scribing unique and unrelenting speculative fiction or slaying demons in virtual worlds, he is writing strategy guides to help others reach their gaming goals.


Updated July 3, 2021 by Ritwik Mitra: It's genuinely surprising to see just how competent Fallout 3's combat system really is, especially when one takes into account the fact that the game was released over a decade ago! Even now, roaming the Capital Wasteland feels as dynamic and entertaining as it felt in 2008. That being said, one has to admit that the combat of Fallout 3 can devolve into a clunky and frustrating mess at times... even with the use of mods! To alleviate this concern, players can choose from a wide swath of the best weapons in Fallout 3. These end up being complete game-changers when it comes to cranking the fun one experiences in combat all the way to the max!


One of the most unique melee weapons in the game that incinerates enemies with a simple swing, the Shishkebab is a must-have for any player who wants their combat in Fallout 3 to be more... fiery. What makes this weapon even more unique are the parts required to make it.


Speaking of iconic weapons in the Fallout series, one can't fail to mention this mini-nuke launcher that's easily one of the most devastating weapons in the entire game by a country mile. The Fat Man is notorious amongst the Fallout fanbase due to its destructive capabilities.


The only problem with the Rock-It Launcher is that it can only be crafted, with no pre-made models available in the game. However, accumulating the materials for this weapon is more than worth it due to the sheer entertainment value afforded by this weapon.


Mothership Zeta is one of the best DLCs for Fallout 3, allowing players to tackle otherworldly threats in an excellent expansion that bolsters the quality of the main game even further. This add-on brings with it a ton of new weapons as well... including the aforementioned Alien Disintegrator.


Dealing a whopping 65 damage per shot and retaining the fire rate of a .44 Magnum, Callahan's Magnum is the best Small Gun in the game. Obtaining this weapon will require you to open a hard safe in the Citadel ruins after destroying it in the Broken Steel DLC.


In terms of raw damage, the Experimental MIRV is by far the strongest gun in Fallout 3. This weapon fires not one but eight Mini Nukes with each shot, dealing 1,610 damage per projectile. That amount of damage is enough to instantly kill every enemy in the game.


Sadly, it also means the weapon can kill you rather easily. Using this weapon up-close is suicide since the explosions deal so much damage. It also uses eight of the rarest ammo type in the game for every shot. Pick this weapon up from the National Guard depot to trivialize any encounter, but make sure to stand clear of the blast radius.


Assault rifles are the defacto choice for many Fallout 3 players due to their dependability and accessible ammo type. The Xuanlong Assault Rifle is the best assault rifle in the game and one of the most dependable weapons in Fallout 3.


After a fair bit of exploration in the Museum of History, you can find the powerful Lincoln Repeater rifle. A base damage of 50, a critical multiplier of x2, and a critical damage bonus of 50 make this the strongest precision rifle in the game.


Jingwei's Shocksword becomes truly exceptional when it is paired with stealth. Using the Ninja perk and various stealth bonuses, you can deal so much damage with this blade that it can one-shot nearly every enemy in the game.


Deathclaw Sanctuary holds the unique Vengeance laser cannon. This weapon has one of the highest DPS values in the game, capable of dishing out 220 damage per second with no skill investment or perks. Few enemies can survive the fury of this weapon for more than a few seconds. Just be prepared to frequently run out of electron charges while using this weapon due to Vengeance's high fire rate.


However, this weapon goes from a great weapon to an overpowered monster when paired with stealth critical hits. Whenever the Terrible Shotgun critically hits, each pellet receives its critical damage bonus. With critical-based perks and a high Small Guns skill, this weapon can deal 1,240 damage a shot. That is enough damage to instantly kill every enemy type in the game. Pick this weapon up from Smiling Jack at Evergreen Mills.


While the Firelance is a unique variant of the Alien Blaster, only one standard Alien Blaster exists in Fallout 3, so we're counting it as a unique weapon. Obtained from either the Alien Crash Site or Adams Air Force Base, the Alien Blaster has one of the highest DPS values in the game at 300.


That DPS value is not accounting for this weapon's 100-damage critical hits that occur with every shot. Enhancing this weapon through perks can make this weapon annihilate nearly every enemy in the game with a single shot. The Alien Blaster is versatile, deals an obscene amount of damage, and doesn't require any investment through perks or skills.


Charles Burgar is an expert on all things tech and gaming. Graduating from Pikes Peak Community College in 2018 with an Associate of Science, Charles has spent his time dissecting popular video games, movies, and technology. With an understanding of games for as long as he can remember, Charles has a large interest in understanding what makes things fun. He is currently a Freelance writer for TheGamer and Game Rant.


Wolfenstein 3D is a first-person shooter video game developed by id Software and published by Apogee Software and FormGen. Originally released on May 5, 1992, for DOS, it was inspired by the 1981 Muse Software video game Castle Wolfenstein, and is the third installment in the Wolfenstein series. In Wolfenstein 3D, the player assumes the role of Allied spy William "B.J." Blazkowicz during World War II as he escapes from the Nazi German prison Castle Wolfenstein and carries out a series of crucial missions against the Nazis. The player traverses each of the game's levels to find an elevator to the next level or kill a final boss, fighting Nazi soldiers, dogs, and other enemies with knives and a variety of guns.


Wolfenstein 3D was the second major independent release by id Software, after the Commander Keen series of episodes. In mid-1991, programmer John Carmack experimented with making a fast 3D game engine by restricting the gameplay and viewpoint to a single plane, producing Hovertank 3D and Catacomb 3-D as prototypes. After a design session prompted the company to shift from the family-friendly Keen to a more violent theme, programmer John Romero suggested remaking the 1981 stealth shooter Castle Wolfenstein as a fast-paced action game. He and designer Tom Hall designed the game, built on Carmack's engine, to be fast and violent, unlike other computer games on the market at the time. Wolfenstein 3D features artwork by Adrian Carmack and sound effects and music by Bobby Prince. The game was released through Apogee in two sets of three episodes under the shareware model, in which the first episode is released for free to drive interest in paying for the rest. An additional episode, Spear of Destiny, was released as a stand-alone retail title through FormGen. 2ff7e9595c


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